
Although most of the characters are a tad overtly cute in their appearance (much like those of past Seiken Densetsu games), they are very detailed and aesthetically pleasing. The character designs and art are also noteworthy. The standard enemies that you fight aren’t particularly impressive, but the bosses are huge and beautiful in their detail. In battle, both the special attacks and the spell effects are spectacular, animating cleanly and utilizing lighting effects well. Everything animates very smoothly, both in and out of battle.

The animation of characters in Legend of Mana is similarly impressive. The colors used are bright and look great, and there’s definitely no shortage of colors anywhere in the game. The backgrounds sport a level of detail never seen before in a video game, and the sprites are meticulous in their design as well. All of the backgrounds are 2D hand-drawn maps, and the onscreen characters are sprites, rather than polygons. In my opinion, Legend of Mana has the most beautiful graphics to ever grace a 32-bit game. The first thing that gamers will likely notice about Seiken Densetsu: Legend of Mana is the visual presentation.
#LEGEND OF MANA ABILITIES SERIES#
At long last, the first PlayStation installment of the wonderful action RPG series has arrived, and it proves to be worth every minute of the lengthy wait for it. Several years after the release of Seiken Densetsu 3, amidst fears that the series would never see another installment, Square calmed despairing minds by announcing Seiken Densetsu: Legend of Mana shortly before the May 1999 Tokyo Game Show.

Its lofty reputation is well deserved the series has proven its excellence over 3 previous installments (1 on the Game Boy, 2 on the Super Famicom). Square’s Seiken Densetsu series is one of the best-loved action RPG series in the world. Note: This review is based on the Japanese version of the game.
