

The Anvil God's first laser was aimed between the two top pillar grounds, and nobody standing on these grounds to obtain a magic feather were to be reached by his laser. One method of timing was in the initial stage of the map's round. The meter shown below Elisah's statue, slightly more than half-filled So long as a player contributed to powering Elisah's statue with at least one feather and the bar was eventually filled up, they would have earn a reward, even if afflicted by the Anvil God's laser.

Only two magic feathers were present on the map, but their locations remained static for every instance. The amount of magic feathers one could carry at once was limited to only one feather, but once dropped onto the statue's pedestal, players were able to obtain another feather and repeat this process until the statue's gauge, or bar, was filled completely. Only one of Elisah's feathers was able to be carried at a time. If particles were enabled, death would have resulted in a comicbook-style scream bubble by one's mouse with varying words inside of them, such as " Meep," "Ouch," and " Aïe" (which is "ouch" in French). Players had to carefully avoid the Anvil God's lasers, or they died. Players then had to drop these feathers under the Elisah statue by simply walking under the platform where she stands and onto a pedestal with her name engraved in Greek-style lettering. The objective of the adventure map was for players to collect magic feathers, located at the top left of the map and restocked in the same exact location. The meter shown beneath Elisah's statue not filled. This adventure did not feature the return of the angel pet from Epiphany 2016. Players had to obtain feathers to enable Elisah's power in the statue and ultimately make the Anvil God retreat.

This adventure focused on bringing life to a statue of Elisah in Transformice's capital, where the one and only Anvil God had broken free.
